MGT Batman: Arkham Knight,Game Reviews,Xbox How To Beat Batman: Arkham Knight – Tips & Tricks

How To Beat Batman: Arkham Knight – Tips & Tricks


How To Beat Arkham Knight

Rocksteady’s Arkham trilogy was one of the best gaming experiences I’ve had this year and it almost feels sad that this series is coming to an end. I highly recommend you give them a playthrough especially since Arkham Knight is currently available on Xbox Gamepass with hours of content to chew through.

Batman: Arkham Knight was everything I could hope for in a finale and it won’t be long before I return for the new game plus. The story came to a grand and satisfying conclusion and it was a thrill ride all the way through. I’ve learned a ton on my playthrough that could you out on any difficulty, including Hard mode.

So, if you’re planning to dive into Batman’s epic struggle with some of his darkest villains then you’ve come to the right place. I’ve got a few of my best tips & tricks to share with you to make sure you have a good time. Without further ado, Here’s how to beat Batman: Arkham Knight.

 

HOW TO BEAT 

BATMAN: ARKHAM KNIGHT

 

Flying Is Better Than Driving

Batman: Arkham Knight finally introduced us to the Batmobile as a fully playable vehicle and not just a prop like in Arkham Asylum. But if you’ve seen my review on Arkham Knight already then you’ll know that this has to be one of the most disappointing vehicles I’ve ever driven in a videogame.

It’s a chore to drive this car through the city with unstable controls and a top speed that would embarrass the slowest of tortoises. Seriously, if it wasn’t for gameplay elements that require you to use the car, like races, I would have avoided it at all costs. So when it comes to traversing through the city, it was a whole lot easier to glide over than to drive through it.

That is, only if you have the grapnel boost fully upgraded. It doesn’t throw you into a glide but actually propels you forward with speed, allowing you to fly straight toward the objective instead of driving along with the seats. It’s faster, it’s easier, and will give you a better opportunity to scout for some side mission objectives.

 

Go For 100%

I’ve always admired gamers that can play a game all the way to completion. I usually move on to a new game once I’ve reached the end credits and continued the story. But Arkham Knight was one of the first games I’ve played that locked the final end credit sequence behind 100% completion.

This means doing all the side missions and locking up all the villains terrorizing Gotham City. Taking down all the watchtowers, all the Military Checkpoints, and finding all the Riddler trophies in the game. I’m not one to usually go for that kind of thing but this has to be the one and only exception.

Collectibles aren’t even that hard to find since many of riddler’s informants are scattered around the city, ready to be interrogated to reveal the location of all the secrets. If you want the full Arkham experience and see this story through to its final conclusion, it’s highly recommended you take on this task.

 

Grab A Weapon ASAP

Freeflow combat in Arkham Knight feels as fluid as ever and there are a decent number of newer enemies to test your skills with the different methods of attacking needing to take them down. Some need to be stunned, some need to be electrocuted, and some need to be disarmed completely before they electrocute you.

For the first time in the Arkham series, Batman can pick up the weapons that enemies drop, just like the old school beat-em-ups from the retro days, and it’s a welcome addition to Batman’s already impressive repertoire of moves. Pick one up as soon as you knock it out of an enemy’s hand and you’ll be taking out entire mobs in no time.

Brutes are open to attack with a weapon and can be taken down without the need for stun and any soldier with a baton can be attacked without getting shocked. It can interrupt any enemy trying to attack you mid-animation and significantly cuts down the time it takes to clear a room and will be a priceless tool for most of your playthrough.

 

Disarm & Destroy

If you’ve taken a look at my tips on how to beat Arkham City then you’ve heard me say this before but once again, it is one of the most valuable tools in Batman’s arsenal, especially when mobs start using shields and guns as well. It’s the easiest way to remove a weapon from the fight completely so that another enemy can’t pick it up.

Nothing is more annoying than getting your combo ruined by the random guy that picked up the shield after you already dealt with the shield guy before. Or how about getting shot because one guy managed to sneak away and pick up the gun that was lying on the ground. It’s best to be as quick and efficient as possible.

I also mentioned his again because this time around it’s not as easy to access this time around. The new skill tree requires a few additional upgrades first before it is unlocked which can complicate how you spend your skill points. I suggest analyzing the skill tree first to see which would be the quickest path to this Special combo takedown. 

 

Conclusion

Batman: Arkham Knight is a must-play for any comic book fans or just gaming fans in general, especially if you like a lot of action mixed in with some clever puzzles that need solving. And, with these few tips, you’ll have no trouble getting through it on your first playthrough. Get it while you can on Xbox GamePass.

Have you had the chance to play Batman: Arkham Knight on Xbox Gamepass? What are some of the tips and tricks that you might have learned along the way? let me know in the comments section below.

-Stevius Maximus

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