I knew from the moment I started playing the first game in the series that I was probably going to jump straight into the sequel as well. So as soon as I saved Arkham Asylum from the Joker and his evil schemes, I wasted no time stepping into the shoes of the Dark Knight once again for Batman: Arkham City
It was everything you could ask for in a sequel. A good dose of everything I loved from the first game mixed with an abundance of new features that did nothing but improve what was already a solid experience. And, with the New game Plus mode unlocked, I’m keen to come back in a few months and do it all again.
it is still 100% still good in 2021 and I encourage anybody that hasn’t to play at least one of the acclaimed games in the Arkham franchise but for those that are planning to stalk the streets of Arkham City sometime soon, I think I’ve got just what you need.
I’ve put together some of the most important tips and tricks in my arsenal that can help anybody have a good time playing this game whether you’re familiar with the first entry or not. So, without further ado, here’s how to beat Batman: Arkham City.
HOW TO BEAT
BATMAN: ARKHAM CITY
Compared to the Asylum, the Arkham City map is huge! Fives times larger to be exact and it is one of the most well-designed open worlds I’ve experienced. While walking is still a viable option, traversing this criminal playground on foot is a clumsy task, especially when you need to cover large distances to reach the map marker you’re after.
All that travel time can be cut down considerably by getting your hands on the Grapnel Boost. It’s an upgrade to the grapple that Batman already has in his toolkit but, as the name suggests, gives you a significant speed boost as you grapple up to the nearest vantage point and then launches Batman into the air, setting you up to start gliding.
I found myself using it constantly, soaring across the skies, and chaining all my grapples together in a combo that would make Spider-man proud. All you need to do is complete the first 4 AR training side missions and Alfred will deliver the upgrade for you to pick up. It’s a massive time-saver and worth the small effort to collect.
Disarm and Destroy
Just when I thought Batman’s freeflow combat system couldn’t get much better, Arkham City came back with major improvements to what already felt like a perfect system. Numerous combo bonuses were added but my favorite addition has to be the new Special Combo Takedowns that went beyond just throwing and instantly finishing someone off.
Without a doubt, the best addition has to be the Disarm and Destroy combo. Enemies will often carry various melee weapons and shields on top of their ability to bring a gun to a fistfight. I would often make these guys a priority, getting in a few punches and knocking the weapon out of their hands before they could do much damage.
This was a decent strategy until another unoccupied enemy would come along, pick up the weapon themselves, and put me back at square one. Disarm and Destroy does exactly what it says on the box by completely destroying whatever weapon is being used and destroying it completely so that it can’t be used again. I found myself using this heavily when I first encountered any mob and it made things a whole lot easier.
Predator mode put an interesting spin on the stealth gameplay we’ve come to expect from other games. Being able to stalk your prey from a high vantage point before swooping down to dish out some justice was a method most players, including myself, got very used to in the first game.
In Arkham City, the enemies are a lot smarter than their Asylum counterparts and won’t let you rely on those vantage points as much as you would like, especially in the latter stages of the game. Ceratin enemies will use infrared goggles that can spot you and some might just get wise to your plan of attack and destroy the vantage points or place mines on them so you can’t be of any use.
It’s best to start getting as familiar as you can with playing on the ground and taking enemies out on foot. Batman can use the floor grates to move around unseen and there are ventilation ducts to help when you need a quick escape. Not to mention the takedown that Batman can perform through wooden walls that looks super bada$$.
Do The Side Quests
Arkham City is designed around a semi-open world structure which gives Batman the freedom to move around in between completing Main missions. This time isn’t spent on just Riddler’s collect-a-thon since there will be other villains from the Batman universe making an appearance within the City that you can choose to takedown.
From Bane to Deadshot, these side missions will give you more Dark Knight action and give you a chance to earn some much-needed XP, especially early on in the game when you’re trying to unlock as many tools and upgrades as you can. These side-missions are often quick or can be completed casually as you play the game so I never felt like I was going off a big detour when I did these missions.
Playing the main campaign missions just wasn’t a fast enough way to progress Batman’s stats and I hardly think I would have been able to get them all if I didn’t take the time to do those side missions. I highly recommend you take full advantage.
Batman: Arkham City is the jewel of the Arkham franchise and is still as fun to play now as it was all those years ago, especially now that the first two games have been remastered for the 8th generation consoles. And, with a formula as potent and well-crafted as this, there’s never been a better time to step into the shoes of the Dark Knight and help stop the Joker once and for all.
Have you played Batman: Arkham City? What are some of the tips and tricks that you’ve learned along the way? Let me know in the comments section below.