Batman: Arkham Asylum was one of the most talked-about superhero games of the 7th generation and for very good reason. Never before has the story of the Dark Knight been told in such an innovative and engaging way, and I’ve been struggling ever since to put it down and play something else.
It introduced us to some of the best combat in any beat-em-up and some of the best predatory stealth gameplay the likes of which had only been seen in a Tom Clancy game. It is a shining example of the potential many superhero IPs have within the gaming landscape and is still one of the best superhero games I’ve played to date.
The journey into the deep, dark, depths of Arkham Asylum was one I won’t soon forget and I’m excited to go back and knock out some of the easier achievements just to get some more quality time in at the Asylum. Even after all these years, it’s still good in 2021.
So if you’re planning on venturing in to do battle with Gotham’s criminally insane then you’ve come to the right place. I learned a lot throughout the campaign that I’m sure will help even on the harder difficulties. So, without further ado, here are my tips on how to beat Batman: Arkham Asylum.
HOW TO BEAT
BATMAN: ARKHAM ASYLUM
The combat in Batman: Arkham Asylum is simple to understand yet harder to master, especially with the vast number of enemy variations you’ll encounter. The common thugs will mostly use their fists, which are easy enough to overcome, but there are more than a few that will use other melee weapons like knives and electric batons
Usually, these enemies require either a stun attack or for you to jump over them and attack them from behind and it can get messy trying to do these specific sequences when you’re surrounded by a mob. The easiest option is to take them out using one of the special combo attacks. Either the Takedown or Grab.
Since these kinds of enemies can’t be approached with a regular right hook, you’re much better off going straight for the Takedown as soon as your special combo is ready or picking up the nearest guy and chucking him into whoever is unfortunate enough to be wielding a weapon. It won’t remove them from the fight entirely but they’ll leave you alone long enough to dish out more pain.
Challenge Mode Warm-ups
Rocksteady might not have been the ones to invent freeflow combat but they were certainly the first ones to implement it in such a flawless way. It’s a well-balanced dance between Batman and his opponents that, with perfect timing and reflexes, can be executed flawlessly even on the harder difficulties.
One of the things I did a lot at the beginning of my playthrough was hop into a combat challenge mode for a few rounds before heading into the campaign. Getting more practice with the mechanical aspects of freeflow combat went a long way to making the campaign easier.
Especially once I had unlocked a lot of the upgrades I mentioned earlier. Timing and rhythm play an important factor in mastering the flow and figuring out which combos work best is a must. You don’t need hours of practice but a quick run of challenge mode to warm-up will do you a lot of good.
Arkham Asylum’s predator style of stealth gameplay did an excellent job of turning the traditional formula on its head. While the goal might still be to stay out of sight, the aim is not to escape or remain invisible for long. One by one it’s time to turn the tables on joker’s goons and take them out in a silent and non-lethal plan of attack.
One of the quickest and simplest ways to take out an enemy from above is with the Inverted Takedown. Batman will hang upside down from his vantage point and instantly snatch any enemy unlucky enough to walk directly underneath. It’s the easiest maneuver to execute in these scenarios and is a reliable way to dispatch foes and remain undetected.
Picking this up as early as possible is something I highly recommend to help clear out the predator rooms as quickly and as easily as possible. I found myself relying on it a lot whenever I first entered a room to try and thin out their numbers without much effort and give myself a lot more breathing room in each scenario.
Now for a tip that I think isn’t as valuable or necessary as the others but still worth mentioning since it’s a great upgrade to get early on. The range enhancement for the Cryptographic Sequencer allows you to hack more of the terminals from a longer distance and opens up avenues that you would miss if you were still required to stand directly next to the terminal.
The reason why I would suggest getting it early on in your playthrough is because of the Riddler trophies that are scattered throughout the map. They’re often hidden in areas that require the right upgrades or the right gadget to access and the range enhancement on the Sequencer is one of those upgrades you’re going to need.
A lot of Riddler’s trophies will be encountered naturally along the way so having this tool ready to go will make sure that you’re always prepared and don’t need to do any unnecessary backtracking further along down the road. It’s a small convenience but still one I recommend.
The Arkham series of Batman games are still a standout and are worth playing to this day, especially since the first 2 games have gotten a great remaster to update the visuals and bring the world to life even more so. If you’re like me and love a lot of action and combat, you should definitely grab it while it’s on sale and put these tips to good use.
Have you played Batman: Arkham Asylum? What are some of the tips and tricks that you’ve picked up along the way? Let me know in the comments section below.